Techniques And Movesets
Every character on JF will need a way to approach combat. This is a my hero rp after-all, meaning that combat is going to be a major component, with our without the use of a quirk. That's where techniques and movesets come into play. Movesets will be the basis over every character's fighting style. This will also be how each individual will decide how they will use their quirks. Movesets are not ,however, restricted to those with quirks. Movesets can be formed around the use of quirks, items, or enhancements. The prowess of your movesets will be based around your Discipline stat, determining things such as how high your moves can be, how many you can have, and even how complex they can become. Movesets must be apped, and then approved by staff before they are allowed to be used by your characters. Here we will start by showing you what movesets should look like.
Moveset Name: (Self Explanatory)
Moveset Description: (Description of the moveset's capabilities and what you hope for it to be able to achieve at its prime. List any passives as well if applicable.)
Rank (All movesets begin at D-Rank)
Name: (Name of Technique)
Description: (Describe the technique in great detail)
Range: Contact, Short (1m-10m), Mid (11m-20m), Long (20m-40m), Far (40m+)
Stat: (What stat is most relevant to this technique?)
Rank: (Rank of Skill)
Sun Aug 19, 2018 3:37 am by Cunga Bunga
» Area Description
Sun Aug 19, 2018 2:18 am by Cunga Bunga
» Area Description
Sun Aug 19, 2018 1:51 am by Cunga Bunga
» Techniques And Movesets
Sun Aug 19, 2018 1:42 am by Akio
» Area Description
Sun Aug 19, 2018 1:25 am by Cunga Bunga
» Area Description
Sun Aug 19, 2018 1:16 am by Cunga Bunga
» Area Description
Sun Aug 19, 2018 1:09 am by Cunga Bunga
» Area Description
Sun Aug 19, 2018 12:49 am by Cunga Bunga
» Area Description
Sun Aug 19, 2018 12:46 am by Cunga Bunga